Tuesday, September 11, 2012

More texturing!

Have been working on the texturing and received quite a lot of valuable feed backs from Tyson.
My initial textures

I was told that the weathering effect of the metal parts are too generic and uniformed. Maybe I should try to let the textures tell the story instead (How did my character got shot/damaged etc).
So, I repainted the textures.

Will have to work on the shaders and the different maps. Will be adding in hexagon patterns within the eyes to break up the flat look. More updates coming!

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