Oh well, always can be better. :(
It's a wonderful experience taking up the course. Learnt so much and met so many new people. Cheers!!
Thursday, September 27, 2012
Sunday, September 16, 2012
Playblast animation and lighting test.
Almost done with the animation for the 1st two shots.
Matchmoving with syntheyes for shot 1 is a breeze! (Luckily)
Shot 1 matchmove is looking pretty good. (I'm actually done with the animation for this as well. Will be uploading next.) STILL UPLOADING!
Shot 2
A lighting test with the HDRI on the lower poly version.
Yeah I know... it's yellow! Seems like my classmates and lecturer think that yellow suits this little fellow more.
I definitely will have to update the textures. All the ugly stuff are appearing on the close-up shots.
Matchmoving with syntheyes for shot 1 is a breeze! (Luckily)
Shot 1 matchmove is looking pretty good. (I'm actually done with the animation for this as well. Will be uploading next.) STILL UPLOADING!
Shot 2
A lighting test with the HDRI on the lower poly version.
Yeah I know... it's yellow! Seems like my classmates and lecturer think that yellow suits this little fellow more.
I definitely will have to update the textures. All the ugly stuff are appearing on the close-up shots.
Tuesday, September 11, 2012
More texturing!
Have been working on the texturing and received quite a lot of valuable feed backs from Tyson.
My initial textures
I was told that the weathering effect of the metal parts are too generic and uniformed. Maybe I should try to let the textures tell the story instead (How did my character got shot/damaged etc).
So, I repainted the textures.
Will have to work on the shaders and the different maps. Will be adding in hexagon patterns within the eyes to break up the flat look. More updates coming!
My initial textures
I was told that the weathering effect of the metal parts are too generic and uniformed. Maybe I should try to let the textures tell the story instead (How did my character got shot/damaged etc).
So, I repainted the textures.
Will have to work on the shaders and the different maps. Will be adding in hexagon patterns within the eyes to break up the flat look. More updates coming!
Tuesday, September 4, 2012
Texture Testing
It is incredibly tough to get nice footages for my shots. I will be scouting around again after some suggestions from Thibault to film my footage at construction sites. Irregardless, I still have to work on the asset while waiting to loan the fisheye lens again.
Painting the textures with mudbox is not as easy as I thought. I will have to pick up more on mudbox as I'm continuing to work on the textures and shaders.
More updates coming soon!
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