Arranging the UV maps for painting in Mudbox. Let's hope everything goes well.
I'm updating the maps here for my own reference as well. :)
The head and chest will need the most highest res texture and detail because of the close up shots. Fingers and etc ... meh... not much much I guess.
The texture I would like to achieve will be similar to the marine armor. Weathered and scratched metal. (Except that I'm considering making my robot dark grey closing to black. )
Another reference
Thursday, August 30, 2012
Revamped Storyboard
Changed the storyboard to a more manageable one.
First will be a moving establishing shot with some shattering and smoke effects.
Second will be a close-up static shot to showcase more on the lighting and texturing.
Third will be a static shot with rack focus to showcase more of lighting and compositing.
I'm having a tough time scouting for suitable shooting locations. Weather and lighting has been really bad these few days but I will still be scouting around after I get my hands on the fisheye lens.
In the meantime, I will be working on the asset itself. Have already finished modelling and UV unwrapping. Will be arranging the UVs and proceed to texturing.
First will be a moving establishing shot with some shattering and smoke effects.
Second will be a close-up static shot to showcase more on the lighting and texturing.
Third will be a static shot with rack focus to showcase more of lighting and compositing.
I'm having a tough time scouting for suitable shooting locations. Weather and lighting has been really bad these few days but I will still be scouting around after I get my hands on the fisheye lens.
In the meantime, I will be working on the asset itself. Have already finished modelling and UV unwrapping. Will be arranging the UVs and proceed to texturing.
Friday, August 24, 2012
Project Planning Review
To do list:
1) 3D asset adjustments, texturing and lighting testing
2) Storyboard tweaking
3) Location shoot including (HDRI and backplates)
4) Work on 2nd Previs
1) 3D asset adjustments, texturing and lighting testing
2) Storyboard tweaking
3) Location shoot including (HDRI and backplates)
4) Work on 2nd Previs
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