Thursday, August 30, 2012

UV Maps and Texture Research

Arranging the UV maps for painting in Mudbox. Let's hope everything goes well. I'm updating the maps here for my own reference as well. :) The head and chest will need the most highest res texture and detail because of the close up shots. Fingers and etc ... meh... not much much I guess.


The texture I would like to achieve will be similar to the marine armor. Weathered and scratched metal. (Except that I'm considering making my robot dark grey closing to black. )
Another reference

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